D&D is For Nerds
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D&D is For Nerds
Australia’s most popular D&D actual play podcast! Set in the world of Ogg Nott, a place full of mystery and intrigue - if only the players knew it was ending. Listen to this award winning podcast as our heroes delve deep into adventure, with each season bringing a new story, new characters, and...
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509 episodi
Barovia IV #10 Pip and the Brief but Shocking Journey Into Tree Realm
This one has yet to hear from that one or the other one. Why they so rude? Don't they know this one need to know if they go on perilous journey? If me...

Barovia IV #9 On the Hunt
On the Hunt Must be quick. Druid power grow stronger. Must fight. Must destroy. Must kill.
Editor's note: around the 40 minute mark we switched...

Barovia IV #8 Barovian Nice
Well Hecktor has gone and left us to fend for ourselves, great, just perfect. Plus everyone hates me, which I suppose isn't that unusual. What was it...

Barovia IV #7 A Barovian Sunrise
I wish it didn't end this way, but just as day gives way to night, the sun has set on this man's life. As your warming rays begin to fade, we look bac...

Barovia IV #6 Broken
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If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here!
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Barovia IV #5 Kerlova's Love
Okay, it's raining, I'm covered in plants, I've lost count to the amount of times I have been stabbed and I think I can hear someone muttering somethi...

Barovia IV #4 Best Laid Plans of Plants and Wolves
I will do everything to ensure that My Lady is prot- YOUR LADY? SOMEONE SO DEVINE WOULD NEVER LOOK AT YOU AS ANYTHING OTHER THAN A WORM! A worm!? I am...

Barovia IV #3 Perspectives
Pip continues to attempt to lead this ragtag confederacy in the absence of Hecktor. I wouldn't necessarily say that he's doing a bad job. As that woul...

Barovia IV #2 In Carriage, On Horse and By Foot
I hope this is not a mistake, I hope this is the right choice. If there's a chance we can end this with no more bloodshed, no matter how small that ch...
Barovia IV #1 A Fist Full of Pawns
Hecktor's got a fancy invitation and bones above the god boy is seriously thinking of saying yes to a seven course dinner with the literal devil himse...
State of Grace #12 Ser Grace Victorious
In the dungeons beneath Fairburn Point Ser Grace, the realms most celebrated adventurer, was forcefully bonded with an entity beyond mortal comprehens...
State of Grace #11 Ser Grace Provoked
In the dungeons beneath Fairburn Point Ser Grace, the realms most celebrated adventurer, was forcefully bonded with an entity beyond mortal comprehens...
State of Grace #10 Ser Grace Displeased
In the dungeons beneath Fairburn Point Ser Grace, the realms most celebrated adventurer, was forcefully bonded with an entity beyond mortal comprehens...
State of Grace #9 Ser Grace Betrayed
In the dungeons beneath Fairburn Point Ser Grace, the realms most celebrated adventurer, was forcefully bonded with an entity beyond mortal comprehens...
State of Grace #8 Ser Grace Alone
In the dungeons beneath Fairburn Point Ser Grace, the realms most celebrated adventurer, was forcefully bonded with an entity beyond mortal comprehens...
State of Grace #7 Ser Grace Interrupted
In the dungeons beneath Fairburn Point Ser Grace, the realms most celebrated adventurer, was forcefully bonded with an entity beyond mortal comprehens...
State of Grace #6 Ser Grace Imprisoned
In the dungeons beneath Fairburn Point Ser Grace, the realms most celebrated adventurer, was forcefully bonded with an entity beyond mortal comprehens...
State of Grace #5 Ser Grace Impeded
In the dungeons beneath Fairburn Point Ser Grace, the realms most celebrated adventurer, was forcefully bonded with an entity beyond mortal comprehens...
State of Grace #4 Ser Grace Remorseless
In the dungeons beneath Fairburn Point Ser Grace, the realms most celebrated adventurer, was forcefully bonded with an entity beyond mortal comprehens...
State of Grace #3 Ser Grace Abiding
In the dungeons beneath Fairburn Point Ser Grace, the realms most celebrated adventurer, was forcefully bonded with an entity beyond mortal comprehens...
State of Grace #2 Ser Grace Inquisitive
In the dungeons beneath Fairburn Point Ser Grace, the realms most celebrated adventurer, was forcefully bonded with an entity beyond mortal comprehens...
State of Grace #1 Ser Grace Distracted
In the dungeons beneath Fairburn Point Ser Grace, the realms most celebrated adventurer, was forcefully bonded with an entity beyond mortal comprehens...
Jarren’s Outpost: EE #14 Sacrifice
The day is won. The dragon Damien Eaton slain. the city returned to its familiar state of controlled chaos. But at what cost? Perrwinkle O'Rourke is d...
Jarren’s Outpost: EE #13 Battle of the Fiveish Armies
In the end it comes to this. The city of Jarren's Outpost at war with itself. Sabers fighting orcs, ghosts and their tigers fighting town guard, and a...
Jarren’s Outpost: EE #12 Greaseboy
In the face of war what is the price of peace? How do you avoid the mistakes of your predecessor? Can there truly be peace with no bloodshed? On the e...
Jarren’s Outpost: EE #11 Zone of Truth
In the guardhouse Father Maroni, secret leader of the blood cult, is forced to reveal his true form, a wirithing deadly mass of blood and tentacles. P...
Jarren’s Development Blog #6 – How Mean is Too Mean?
Jackson, Adam and Zammit are here to talk about threading the needle when making a game where we want you to be mean to your friends. Also we got fund...
Jarren’s Outpost: EE #10 Ave Maria
Chaos spills crimson across the streets of Jarren's Outpost. Missing family members, riots in the streets, gang warfare. And in the middle of it all o...
Jarren’s Outpost: EE #9 Escalation
The city is at war. The halfling gang war has snowballed into a deadly city wide conflict. Old factions laid dormant crawl from their hiding places, n...
Jarren’s Outpost: EE #8 The Two Wives of Perriwinkle O'Rourke
The assault on the Surefoot Warehouse is fully under way. After barely surviving the trap filled dungeon that was the warehouse, Peri and Leo face up...
Jarren’s Development Blog #5 – Expansions
Jackson and Zammit are here to talk about expanding the game! We go over some terrible ideas we had and re-purposing old ideas into brand new concepts...
Jarren’s Outpost: EE #7 Warehouses
After many trials and tribulations our heroes finally reconvence and immediately start trying to kill each other. A riot in the midst of an assault on...
Jarren’s Outpost: EE #6 No One Messes with Family
Once again the weapon slips from our hero's grasp at the last second, this time falling into the hands of the nefarious and deadly Surefoot Family. Wh...
Jarren's Development Blog #4 - Gameplay
We sat down to play a 3 player game of Jarren's Outpost and then loudly talked over it to help give you an idea of how this game plays! It's basically...
Jarren’s Outpost: EE #5 The Vault
Against all odds the plan has worked. Perri, Piss, and Leo have made their way into Eaton's keep and up to the vault. Leo attempts to convince Perriwi...
Jarren’s Outpost: EE #4 O'Rourke's Eleven
The plan is simple: convince every single faction that seeks the weapon to attack the keep at once and amidst the chaos sneak into Damien Eaton's stro...
Jarren's Development Blog #3 - The End Game
This week Jackson and Zammit talk about a much maligned aspect of board game design: The End Game aka how do you make the last round not boring aka I...
Jarren’s Outpost: EE #3 Debts
Well Damien Eaton has the weapon, and on the homefront things are looking no better. The halfling families have picked this moment to consolidate thei...
Jarren's Development Blog #2 - Adapting Characters
This week Adam, Jackson and Zammit talk about adapting the characters from the campaign of Jarren's Outpost into board game characters. All the misste...
Jarren’s Outpost: EE #2 The Dragon
Conflict at the city docks! Orc tents besieged by gnomish rifle fire! The war for the city continues to rage and amidst the violence Leo, Greg, and Pe...