Here Be Dragons
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Here Be Dragons
A 5E Dungeons and Dragons actualplay adventure. Taking place on the troubled Black Isles in the world of Nyr, crafted by Dungeon Master Jared Sartin, four adventurers seek to right the wrongs done to them and those they encounter in this new world. This adventure is not for the feint of heart, as hi...
Episodi recenti
58 episodi
Festivus Flop
One-Shot: Chaos erupts in a toy factory, and it's up to the Goblin Night Shift Guards to come to the rescue.


The Kidnapped Kingdom
The party finds more than they expected when they approach the last known location of the Kidnapped Kingdom


Enticing Invitation
A new party, a new trial... A rag tag group meets at an inn with little more than an invitation to riches and power. Chaos ensues. Mostly, we wonder h...

Incoming
Deep in the mine, the party find themselves cornered - the time-traveling gem is "safe"... for now



Evil Unveiled
Something sinister is happening with the King; meanwhile the party decides to do some investigation around the Castle.

Unstuffed
Spooky happenings take place in the castle, the party gets transported to another realm.

Gonna Need Rope
A new item to fetch for Electrum, one that resides in the castle... The party takes the challenge.

The After Party
Leaving the party that they weren't invited to seems tougher than it should be.

Not On The List
The first job from Electrum sends the adventurers to a party... Nothing could go wrong here.

Escape!
A new city, a new party, and they are already breaking the law. The party gets informed of, and invited to a heist...


The Space Between
An ally comes for both help and to lend a hand as Keth nears ever closer to the mages tower.

Calming the Storm
In the fog, Vehari’s wild magic causes trouble, while evil grows closer to the party…

Just a Normal Bookstore
An old friend arrived to give some context and help to the party. Things are deeper than they seem.


No Return
The underground forest throws deadly traps at the party - their only goal is to get out of there alive.

Depths of the Mind
Deeper into the abandoned forges, the party faces their past and a daunting future.

Cursed Forge
In order to complete the quest, the party must break the power stone... if they can

Dark Before The Dawn
Landing in the New Mistram, our party finds that evil is at their doorstep - waiting to nab the gem of power.


World on Fire
Harvesting their kill and resting for the night, the party sees death coming for them. They must get to Stonehaven immediately.

Lifting the Curse
Onward towards Stonehaven, the party meets a potential ally and a formidable foe.

Grounded
The party finds possible allies in their quest to restore Stonehaven - but quickly learn of many foes coming for the crystal of power in their possess...


Menagerie
Facing a foe like no other, the party is tested in battle and in mental fortitude.



Decay of Mound Manor
The librarian visits once again, this time in need of help from our adventurers.

Burden of a Curse
Waking up in a cursed city, the party quickly tries to find a cure - chaos ensues.

House of Stone
The party, tired of playing king and queen, longs for adventure. Given the slightest opportunity, they set forth, but it may be more than they bargain...

Out of the Forest
Having destroyed the remaining essence of The Dragon King, the party must escape the forest that wants to consume them.

The Wandering Woods
In order to seal the fate of the Dragon King, the party must enter an enchanted wood that seems to have it out for them.

The Scourge
After a magical being announces presence of a new ruler, the party is faced with a decision to charge into battle as adventurers or rulers.


Plush Paradise
The party wakes up in a place more "plushie" than expected - with danger just around the corner.

Amulet of Power
Perkins sends the party to retrieve a piece of a powerful amulet, one that might just save a friend.